Thursday, February 5, 2015

Free Ebook , by Michael Dawson

Free Ebook , by Michael Dawson

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, by Michael Dawson

, by Michael Dawson


, by Michael Dawson


Free Ebook , by Michael Dawson

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, by Michael Dawson

Product details

File Size: 4802 KB

Print Length: 412 pages

Publisher: Cengage Learning PTR; 004 edition (June 25, 2014)

Publication Date: June 25, 2014

Language: English

ASIN: B00LZW07P0

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Amazon Best Sellers Rank:

#184,600 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

I’ll cut to the chase: this book is one of the best introductions I’ve seen to the C++ language. I’ve read probably at least a dozen C++ books and I would say this would be the best place to start if you’ve never used C++ or even as your first programming book. There are some great C++ resources out there, but much of the material can be too advanced for a beginner and will probably scare you off before you get anywhere. With Beginning C++ Through Game Programming, Michael Dawson builds your knowledge from the ground up. The explanations are clear and easy to understand and no previous experience is required. You don’t even have to be a gamer to get value here as most of the games explored in the text are simple things like hangman or tic-tac-toe that anyone can understand.Dawson walks you through 10 chapters, each diving into a different aspect of the C++ language, starting simply and working up to more difficult topics. The chapter breakdown includes: types and variables, branching, loops, the STL, functions, references, pointers, classes, dynamic memory, and object-oriented programming. These topics really are the most fundamental building blocks of C++, and many are applicable to programming in any language. Lots of source code is shown, and the author explains each step along the way with an impressive amount of clarity. Even though I’d consider myself an intermediate to advanced programmer, I still found some things useful in this book, particularly the usage of the const keyboard which was always somewhat confusing to me. All the examples are simple command-line programs, so you don’t need any special libraries, just an IDE that can compile C++ code, such as Visual Studio which has a free version on Windows. If you use a different operating system, you can just get whatever free IDE you want for your platform as this book uses all standard C++ code so any compiler should work.What I have found reading other books is that they may explain concepts well, and even show code, but sometimes either they don’t give enough context on how real usage would look or the examples are so complex as to be confusing for a novice. In this text, the author is clearly aiming to teach beginners and explains everything in concise terms without becoming too complex. In each chapter, there is another full example game shown, which could be typed into a computer and run. I did not actually test any of the code, as I’d rather just learn from reading, but I didn’t find any obvious errors. Each of these games are fairly straight-forward, with apps like guess my number, hangman, madlib, tic-tac-toe, etc. My one complaint is that the final chapter covers a full blackjack game, and this was much more complicated than the previous chapters and may be a bit too advanced. However, it still may be helpful to some to see what a more involved program might look like. While the title of the book is about “game programming” I wouldn’t say you need to be a gamer to gain insight here. Though having some interest or familiarly with games can help, I’d still recommend this book for anyone interested in C++ or just wanting to learn programming in general. The author manages to cover the most key aspects of the language without burdening beginners with the more arcane constructs that will likely confuse you.Keep in mind, C++ is a beast of a language, and one book will not make you a pro overnight. After reading this title, you will still likely need other resources before you are ready to build your own apps or games. With gaming in particular, you will likely also need to learn how to use libraries, various APIs, etc. and none of that is covered here. So think of this as merely a light introduction, which will build a foundation your can bring to other more complex books. That said, I really can’t imagine a better book for people wanting to get started with programming in C++. This would work as a great first coding book for teenagers or even younger. I’m not sure there is a better beginning C++ book out there, and this is highly recommended.

I've been programming on and off for about 4 years now mostly in Android development. I've recently turned my eye to this book which I bought about two years ago(and never cracked open) because I want to start playing around with the Unreal Engine and Game AI. I skipped all of the basic programming concepts which I am very familiar with (whats a variable, operator precedence, for loops, etc) which is practically chapters 1-5. The second half of the book gives a beyond excellent introduction to the characteristics that distinguish C++ from all of the other languages I have experience with(C#, Java, Python, JavaScript, Swift). The examples are thorough and the author speaks in a straightforward manner. The example code is clean and concise and really drives home the point of each concept. I'm on chapter 9 / 10 right now and after reading this far I feel confident reading any programming tome/tutorials with examples in C++ and applying them for my own purposes. Definitely recommend for any beginnersI read through all of the 1 star reviews and all of them were unwarranted because the reviewers bought this book expecting it to teach them how to program a game. THIS IS NOT what this book is for. This book is intended to teach you the ins and outs of the C++ language with a game programming perspective/theme.

I bought this book in 2 or 3 years ago.As a student in university, I was learning about game design and development. and I had very little experience scripting with ActionScript 3. I wanted to get more into programming, so I decided to go ahead and start with this book. This book does an exceptional job teaching you the basics of coding. If you have little to no experience with code this by the end of chapter 5 I promise you you will be very comfortable read and writing code (with limitations of what you have learned). It contains very easy exercises that get you thinking about the code and by the end of each chapter you can rest assure that you will become very familiar with the content you just read, and not just that the code is well written and it pushes you to write good code.Bonus:By the time I was done with the book It was easy for me to transition from C++ to C#, C, objective C and swift. so if you have the time and dedication I highly recommend this book.

I absolutely love this book. I have always wanted to understand how games are made and decided to begin learning C++. This book not only is easy to understand and teaches well, but it is focused on the very subject I want to learn C++ for. You actually feel like you are learning useful material (though very simplified). It also has end of chapter questions without answers that really challenges you to write or re-write a program to solve the answer. Believe me it can be frustrating but when you finally solve those questions there is a large amount of joy, excitement and a desire to continue learning. I would highly recommend this book to anyone just beginning to learn C++ to better understand game programming.Truthfully I can not think of any negatives.

This book is a great introduction to C++. It's also a really good book on C++ for people who are already C programmers. It's an easy read, it goes at a good pace, and is full of relevant code examples, which are explained line by line. I particularly liked the section on vectors and STL containers, but it is all good. I have no real interest in game programming per se, but we've all played (and probably coded) tic tac toe and hangman etc. at some point, and these games provide excellent opportunities to put the various C++ features to work. If you want to create games with fancy graphics, then this probably isn't the book for you, but if you want a solid, hands-on, quick and easy introduction to C++, you might want to try this book.

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